Virtual reality in Unreal Engine

 ESSENTIAL TRAINING

Learn to use Unreal to create stunning Arch-Viz for

Virtual Reality

OVERVIEW

Virtual Reality technology has so much potential for Architects and designers. As an immersive technology, it will transport users into a fully interactive 3d environment giving them the opportunity to explore a Virtual Representation of a space or design.

All of this can be achieved with Epic’s ‘Unreal Engine’.

Our goal in this Class is to help you achieve just that replicating the "AMORA Residence" Project.

WHAT YOU WILL LEARN

Students will be able to take their Archviz work in Revit/3dsMax and transfer them into UnrealEngine 

Students will  understand the general workflow of using the unreal engine 4 for their Archviz work.

Students will be able to add life to their Archviz projects, understanding the use of materials and lighting.

Students will be able to take their Unreal Projects into Virtual Reality and Create Basic interactions.

SOFTWARE

REQUIREMENTS

UNREAL ENGINE 4:

UE4 will be used through out the course.

The current version available is 4.20.2 which is what we will use for the classes.

The good news is, its absolutely free. You can download UE4 here

 

3DS MAX:

This is the main 3D creation software package the will be used for the duration of the course. The Latest version is 2019, but if you have as low as version 2015 you're goo to go.

You can download a free 30day trial of 3ds Max here

SKETCHUP

As an alternative to 3ds max Trimble Sketchup will also be used. 

You can download a free 30day trial of Sketchup here

HARDWARE REQUIREMENTS

MINUMUM LAPTOP SPECS

1. Intel Core i5-6300HQ processor
2. Nvidia GeForce GTX 980 GPU
3. 8GB of RAM
4. Two USB 3.0 ports
5. HDMI 1.4
6. 1920 x 1080 display
7. Windows 8 or 10

RECOMMENDED LAPTOP SPECS

1. Intel Core i7-7700HQ processor
2. Nvidia GeForce GTX 1060 GPU or Higher 
3. 16GB of RAM
4. Two USB 3.0 ports
5. HDMI 1.4
6. 1920 x 1080 display
7. Windows 8 or 10

COURSE CURRICULUM

Here's an outline of the course contents

MODULE 1

  • 3ds Max/Sketchup Interface: System Units and System Settings

  • Naming Convention

  • Exporting Using Datasmith

  • All about the Epic Launcher and the Marketplace

  • Creating a new Level with Product Viewer Template

  • Unreal Engine User interface and Basic Navigation

  • Project Settings, Unreal Shortcuts

  • Saving Your Files

MODULE 2

  • Importing using Datasmith and Import Options,  How to reimport mesh

  • Post Process Volume

  • Reflection Captures

  • Lightmass importance Volume

  • Sky Dome (Engine Content)

  • Types of Light and their Properites ( Point, spot, ies, area and sunlight)

  • Global Illumination (Static ,Stationary and Mobile)

  • More on Post process Volume

  • Lightmap Resolution

  • Build and World Settings

MODULE 3

  • Material Interface

  • Creating a New Material and Applying Materials to Objects

  • Material Blend Modes

  • Material Lighting Modes

  • Material Inputs

  • Material Functions and Expressions

  • Exporting a high resolution still image

MODULE 4 

  • Intro to VR Devices

  • Setting Up the Oculus Rift

  • Remapping Controller functions

  • Setting up Navigation and interaction

  • Packaging your Level as a stand alone executable file

MODULES 5&6 

  • Blueprint Interface

  • Level Blueprint

  • Class Blueprint

  • Player Interaction

  • Working with Sound

  • Case Study 1: Turning lights on and off

  • Case Study 2: Opening and Closing Doors

  • Case Study 3: Turning  a TV on and Off

MODULES 5&6 are for the Essentials Class Only

VENUE

70, Olonode Street, Alagomeji, Yaba, Lagos.

DURATION

5 Classes for every Session

CONTACT

08025797433

08125760342

ESSENTIALS CLASS

7SEATS

REGULAR FEE

N250,000

STUDENT FEE

N120,000

FAQ's

See below the most common concerns answered, if you can't find what you're looking for, please feel free to send an email to info@clymaxvisuals.com

 

I don't use 3ds max or sketchup, Is this course for me?

YES, only Module 1 is about prepping your 3dsmax and sketchup files, and explains concepts in 3DSMAX easily transferable to any other 3d software. The files exports from 3dsmax will be provided so you can import the project in UE4 as if you had done them yourself.

Is this course OK for beginners?

Definitely, in this course, it is assumed you don’t know anything about UE4, and you will be taken through all the steps necessary.

What files to I get?

You get all the files required at the different stages of the course so you can follow along.

Do I get Video’s to help me learn ?

YES, every class is recorded, and you will  be given the video at the end of each class to help you review what you just learnt.

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