Virtual Reality technology has so much potential for Architects and designers. As an immersive technology, it will transport users into a fully interactive 3d environment giving them the opportunity to explore a Virtual Representation of a space or design.
All of this can be achieved with Epic’s ‘Unreal Engine’.
Our goal in this Class is to help you achieve just that replicating the "AMORA Residence" Project.
WHAT YOU WILL LEARN
Students will be able to take their Archviz work in Revit/3dsMax and transfer them into UnrealEngine
Students will understand the general workflow of using the unreal engine 4 for their Archviz work.
Students will be able to add life to their Archviz projects, understanding the use of materials and lighting.
Students will be able to take their Unreal Projects into Virtual Reality and Create Basic interactions.
UNREAL ENGINE 4:
UE4 will be used through out the course.
The current version available is 4.20.2 which is what we will use for the classes.
The good news is, its absolutely free. You can download UE4 here
This is the main 3D creation software package the will be used for the duration of the course. The Latest version is 2019, but if you have as low as version 2015 you're goo to go.
You can download a free 30day trial of 3ds Max here
As an alternative to 3ds max Trimble Sketchup will also be used.
You can download a free 30day trial of Sketchup here
MINUMUM LAPTOP SPECS
Here's an outline of the course contents
3ds Max/Sketchup Interface: System Units and System Settings
Exporting Using Datasmith
All about the Epic Launcher and the Marketplace
Creating a new Level with Product Viewer Template
Unreal Engine User interface and Basic Navigation
Project Settings, Unreal Shortcuts
Saving Your Files
Importing using Datasmith and Import Options, How to reimport mesh
Post Process Volume
Lightmass importance Volume
Sky Dome (Engine Content)
Types of Light and their Properites ( Point, spot, ies, area and sunlight)
Global Illumination (Static ,Stationary and Mobile)
More on Post process Volume
Build and World Settings
Creating a New Material and Applying Materials to Objects
Material Blend Modes
Material Lighting Modes
Material Functions and Expressions
Exporting a high resolution still image
Intro to VR Devices
Setting Up the Oculus Rift
Remapping Controller functions
Setting up Navigation and interaction
Packaging your Level as a stand alone executable file
Working with Sound
Case Study 1: Turning lights on and off
Case Study 2: Opening and Closing Doors
Case Study 3: Turning a TV on and Off
MODULES 5&6 are for the Essentials Class Only
70, Olonode Street, Alagomeji, Yaba, Lagos.
5 Classes for every Session
See below the most common concerns answered, if you can't find what you're looking for, please feel free to send an email to
I don't use 3ds max or sketchup, Is this course for me?
YES, only Module 1 is about prepping your 3dsmax and sketchup files, and explains concepts in 3DSMAX easily transferable to any other 3d software. The files exports from 3dsmax will be provided so you can import the project in UE4 as if you had done them yourself.
Is this course OK for beginners?
Definitely, in this course, it is assumed you don’t know anything about UE4, and you will be taken through all the steps necessary.
What files to I get?
You get all the files required at the different stages of the course so you can follow along.
Do I get Video’s to help me learn ?
YES, every class is recorded, and you will be given the video at the end of each class to help you review what you just learnt.